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Old Mar 28, 2007, 11:45 AM // 11:45   #1901
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Just people, man. Just people.
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Old Mar 28, 2007, 11:56 AM // 11:56   #1902
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I dun't see what "bringing gold from GW1 to GW2" has to do with scamming...

People will scam whether other people has gold or not, just because they are of that type of people. Apparently, it's fun for them to scam others. how so? The answer eludes me and that's a question that people of that type only can answer you...

But what i do see is that "bringing gold from GW1 to GW2" will cause an unfair advantage over new players, or players that did not farm. And this goes without saying that this is also going to f*ck up the economy from the start...

Last edited by boko; Mar 28, 2007 at 12:29 PM // 12:29..
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Old Mar 28, 2007, 12:05 PM // 12:05   #1903
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Quote:
Originally Posted by Lepht
Here is a short list for what we'll get if Chars are transferable:

-Names
-armors/weapons/items/pets
-titles/quests/missions completed
-face,hair, skin color & size model
-level (level 20 I guess)
-Gold/money
-feel free to add more to, but i'll start with just these

Names:
Ok, names have nothing to do with the game play. To me and to most people, it does not really matter if it is transferable or not. I know I don't and can not speak for everyone out there, but transferring the char's name should be the last thing we worry about.

armors/weapons/items/pets:
Very possible to transfer with HoM.

titles/quests/missions completed:
as we all know by now, Titles are transferable by using the HoM. It is very easy to do the same thing with quests and mission, but once again, not much to do with gameplay.

face,hair, skin color & size model:
So basically the appearance of your GW1 char. So what if this is not transferable?! Just make a new one thats looks like it.

level:
As we all know that GW1 is not a level based game. It is a skill based game. To get to lvl 20 is not that hard to do, so why make it transferable?

Gold/money:
Ok, it would kind of make sense for GW2 char to be able to use the money from the GW1 char, I think of it like a grandparents' family will. This is completely possible and easy to do with the HoM.

So to sum it up: Why does it matter if your Char is transferable or not? Are you only doing it for just the name? Or is it for the 20 levels that you can probably accomplish in a month and half?

Char transfer is pointless. and should not stop anyone from playing GW2

I respectfully disagreed with your thoughts on char transferability, but in no way was I bashing your post.

No, you're not bashing my post. Relax.
To give you an idea of how important the chars is to many players, since you for some reason doesn't seem to understand that, I still remember a char I made in Sims, way back. His name was Heinz. He was a freakish, neat, hyperactive german guy, like a sexually frustrated Dr. Mengele, on crack. That was quite a long time ago and being a character in Sims he was very two-dimensional and stylized but I still remember and love everything about him – his appearance (pale and skinny with curly hair, dressed in black sunglasses, black gloves and a black rubber pork butcher's shop apron), his name and his personality. And I remember many other characters I’ve made - in different games or just by drawing and/or imagined them. You see, I enjoy making chars, as do many with me. And in an rpg the game itself is designed in such a way that customization and development of characters is more or less the very backbone (less in GW, where I think it’s fair to say that the storyline among with other aspects of the game such as PvP is about equally important, but nevertheless). Even though that’s more than enough reason to enable char transfer there are also other issues here, such as general continuity besides the storyline and online identity (guilds, game friends, and for some even community forum id). As I’ve stated before, char transfer should of course be the main premise when fantasizing on making a sequel to an rpg, and the epicenter of future brainstorming. Otherwise, just don’t. Anet devs know that of course, hence… it’s a slap in the face, to put it mildly. And as I said before, the fact that this often happens with these kind of games doesn’t make it ok.


But ok, about those details, just for arguments sake:

Names: I've never said that names has anything to do with gameplay. I don't think others have either. And no, transferring the chars name to an rpg sequel shouldn’t be the last thing we worry about, it should be the very first (see above).

Armors/weapons/items/pets: Transferable, you say. Good, should be.

Titles/quests/missions completed: Whether or not quests and missions has anything to do with gameplay is irrelevant. Personally I don’t care very much for titles per se, but I get those who do and think it’s a no brainer to accept that transferring this should go without saying (see above).

Face, hair, skin color & size model: Personally I could consider to accept a slightly different appearance. But again, I understand those who think it’s not even discussable (see above).

Level: Shouldn’t matter, you say. Well, I don’t really care about it either. As far as I know, seems like it will be a much higher max level in GW2 so being level 20 from the go would then just mean you have a little head start. I wouldn’t mind that, but I could also live with having to start from level 0, at least if it’ll be a level 20 like it is now, with higher levels just being more or less a cosmetic thing.

Gold/money: Transfer make sense, you say. So do I.


To sum I t up: I’ve answered your question above. Char transfer may be pointless to you and some players, but certainly not to others.

Last edited by Bysheon; Mar 28, 2007 at 12:18 PM // 12:18..
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Old Mar 28, 2007, 12:51 PM // 12:51   #1904
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I remember playing Baldur's Gate and having the opportunity to use characters you created in the original in subsequent expansions and sequels, and i loved that, i would love to be able to do that here too.

However there is one important factor that makes me feel that it would be totally inapropriate, namely the fact that it is set hundreds of years in the future, and while some races would live that long, dwarves and elves, humans dont.

On that basis im happy to start afresh, with the legacy/inheritance of my old charcters being passed down through the monument. I think that while some people would accept that change is good, most hate change, they like things to stay as they are, and thats why a lot of people are grumbling or totally against this major change in the game,

Personally it doesnt bother me either way, i play for fun i enjoy chasing titles, and would continue to go ahead with this wether or not there was a GW2 or a continuation in campaigns. I understand the direction the game is taking and why, it makes sense to me, and i will happily buy the new game on its release, I may have devoted over 4000 hours to this game, and half of that on one character, over the last year, but i will not despair over a change of this sort, I'm happy with taking titles over, they are what i see as being the main fruit of my labour.

I can see an argument for taking over armour, and a simple solution would be to have it modified so that like hero armour it raises as you gain level, that way you are not gaining an advantage from it over other players but you do get to keep it if you so desire. Personally while i have a number of elite armours i dont mind taking them over or not, FoW armour would be different as it is as difficult to get as some titles. Again, though, im not really bothered if i can or cant.

Recalling Baldur's Gate once again i remember on taking my character over to the Baldur's Gate 2 that it lost everything apart from its experience, and to me that was a shock, as I'd spent a lot of time gaining all the skills and best weapons and armour, but i soon got over it, as most important was my work to get experience, with regard to GW it takes me a day to get to level 20 on a new character so im not bothered by losing those 20 levels, what i see as the most work is gaining titles, everything else is fun to do, so im happy with how the developers are stating they will take that over.

One thing i would like answered is what they mean by holiday, I know that some say this has to be Christmas, but i would include summer, as it is holiday from school, and most have a summer holiday, while i lean towards it being closer to christmas i would prefer a summer release, lol, but that is probably wishful thinking

Last edited by william1975; Mar 28, 2007 at 01:02 PM // 13:02..
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Old Mar 28, 2007, 01:54 PM // 13:54   #1905
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For those fans that like their current “Guild Wars” just fine, Strain asks for their indulgence — and trust.

“’Guild Wars’ has been a phenomenal success, and we’re proud of it,” he says. “We’re not going to ruin it by making it more like every other MMO on the market.”



^
this is taken from the msnbc article. It may put some of you at ease.




@those who think they should keep their gold....

Not being able to transfer GW gold is a good way imho to punish those who bought their gold on ebay. (i'm just saying that cuz I broke atm)

Last edited by clawofcrimson; Mar 28, 2007 at 02:00 PM // 14:00..
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Old Mar 28, 2007, 02:01 PM // 14:01   #1906
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There seems to be a major bug. I just finished reading all 1907 previous posts which qualifies me for my title "Reader of All 1907 Previous Posts" but it isn't showing up on my character yet. Come to think of it, I haven't seen it on any other characters yet, either.

A suggestion: amongst the debate and raging speculation of the previous 1907 posts there is much provocative comment and many original ideas. There is also a a lot of repetitious debate about provocative issues where there is insufficient information. It seems to me it might be worth Arenanet's time to have someone, presumably Gaile Gray, post a thread clearly identifying a few major issues which have not been fully communicated to the player community, such as how leveling will work and what it will mean in the new game, which might serve to increase quality of communication about GW2, which would be in the interest of both players and Arenanet.

On a separate point, there is one serious, controversial topic about GW2 which is yet to be addressed here. It could seriously affect the success of the game. On one of the threads, Norns are described as a hairy-legged race that shape-shift into bears in combat. Bears in combat: cool. However, I deduce from that concept art that there will be Norns of both sexes, hence hairy-legged girls. Anyone who has ever back-packed with a girl who's been forced to give up shaving her legs for several days knows how frightening sleeping with them can be. Is this really a topic that Arenanet wants to explore?
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Old Mar 28, 2007, 02:08 PM // 14:08   #1907
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Quote:
Originally Posted by Bysheon
To sum I t up: I’ve answered your question above. Char transfer may be pointless to you and some players, but certainly not to others.
I wouldn't say it were pointless and I could see why people would want it, but in all honesty I don't think anyone could say it would make sense to offer it.
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Old Mar 28, 2007, 02:10 PM // 14:10   #1908
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Let's face it - bringing money over will ruin Guild Wars 2.

I can't believe any serious gamer would even suggest it.

Why? Well, what's the point of playing an RPG. To have fun and to develop your character. When I played D&D, I would retire my characters at a certain point. At a certain level, they weren't as fun to play as say a "mid-level" character. I already had all the weapons I wanted or needed. I had all the spells I needed. I was done playing that character.

If your bring in all your Gold and items from Guild Wars, what is there to do in Guild Wars 2?

New armor? Well, no need to actually play the game, I'll just walk over and buy it. New weapons? Well, I can just buy it at the started area from someone who already has it.

In short, carrying over items and gold to Guild Wars 2 will make it LESS FUN to play.

My advice to those with millions of Gold: Give it away. Give it to newbies who've never had 15k to buy one part of 15k armor. Make your mark on Guild Wars by being the most generous person you can be.

When GW: EN comes out, I plan on giving away everything once I've finished my Hall of Monuments. I hope others will consider doing the same!

Last edited by Mordakai; Mar 28, 2007 at 02:18 PM // 14:18..
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Old Mar 28, 2007, 02:14 PM // 14:14   #1909
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Quote:
Originally Posted by Mordakai
My advice to those with millions of Gold: Give it away. Give it to newbies who've never had 15k to buy one part of 15k armor. Make your mark on Guild Wars by being the most generous person you can be.
My advice would be to blow all your cash on commissioning lots of pretty pretty pictures of your characters to line your walls so they may be remembered forever
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Old Mar 28, 2007, 02:17 PM // 14:17   #1910
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Quote:
Originally Posted by Knightsaber Sith
My advice would be to blow all your cash on commissioning lots of pretty pretty pictures of your characters to line your walls so they may be remembered forever
That works too... same result! (and you're rewarding people for doing something creative... nice!)
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Old Mar 28, 2007, 02:36 PM // 14:36   #1911
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No matter what..whether we start broke or rich in GW2...people will find a way to part others with their money.
I still see at least once a week someone who lost in game gold because they thought they could "buy" a Nightfall or Factions account.

I remember when they had the /roll emote allowed in towns and people were constantly spamming (and scamming) the "casinos".

To those new, you would type /roll and it would say "you rolled a (random) number".

Using the space bar, people would get a fake result by spacing out their sentence to say:

Player 1: Good luck!(space bar till message started on next line )
Player one rolled a 8 (this actually being typed in,not generated by the emote)

The text color at that time was white like the regular chat so you could not tell the difference of a real /roll emote and a typed in one.

This is how the scam worked.
A casino "owner" would advertise the odds and how much you had to pay to get in while a "random" player would vouch for him saying the casino was legit.
Though both of them were in on the scam.
Using the advantage of the chat spacing, the "random" player would always win.

I am sure once GW2 comes out, someone will find a way of looking legit with an offer or deal or in game construct game(like the casinos) in order to make themselves rich.
In regards to bringing in GW1 gold to GW2:
bringing it in will just mean more money being brought into a new economy. Those who have gold could buy up all perceived valuable items/materials and hold new players and and those who don't have as much gold to a market of their design.
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Old Mar 28, 2007, 02:36 PM // 14:36   #1912
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Quote:
Originally Posted by Mordakai
Let's face it - bringing money over will ruin Guild Wars 2.

I can't believe any serious gamer would even suggest it.

Why? Well, what's the point of playing an RPG.
I concur. Nevertheless, it seems to me that Arenanet could do something inventive in GW:EOTN that would give people something to spend money on that would build community and increase anticipation for GW2, that wouldn't be purely vanity.

I must admit I don't know what that is at the moment.
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Old Mar 28, 2007, 02:39 PM // 14:39   #1913
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Quote:
Originally Posted by Mordakai
When GW: EN comes out, I plan on giving away everything once I've finished my Hall of Monuments. I hope others will consider doing the same!
Not sure if I will give EVERYTHING away, for I may still play GW1 now and then, but I do share your sentiment. Whatever can't be brought over through the Hall of Monuments, I will either be selling or giving away or the proceeds of the sale given away.
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Old Mar 28, 2007, 03:02 PM // 15:02   #1914
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Quote:
Quote:
Originally Posted by Jaythen Tyradel
Not sure if I will give EVERYTHING away, for I may still play GW1 now and then, but I do share your sentiment. Whatever can't be brought over through the Hall of Monuments, I will either be selling or giving away or the proceeds of the sale given away.
FIRST OF ALL

GW2 is only ADDING a new way to play my favorite game.

well maybe my second favorite game as i still have the pixel perfect windows version of the original *LEGEND OF ZELDA 8 BIT* on my pc (for many years now)

i will play GW2 exactly the same as i have played GW1 since the early BWE.

if/when/as i feel like it.

i have played a game for fun not.....

worked at it
invested *invaluable* time in it
losing all i worked so hard for

i think i will be very happy with it if even half as good as it seems.

those who will leave because they cant bring over everything and start off as a rich elite class will not be missed and will be replaced so fast their heads would spin.

and it is years away
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Old Mar 28, 2007, 03:05 PM // 15:05   #1915
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Maybe in GWEN we could spen GW 1 gold on "collector's edition" type of weapons!!!!

that would be awesome
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Old Mar 28, 2007, 03:18 PM // 15:18   #1916
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Quote:
Originally Posted by Loviatar

and they are still getting their 15/month from each player to do it with.

so Anet should put out full chapters for free to support GW1?
for... free? did you suddenly forget that each chapter has the full $50 USD price tag of a new game?

Quote:
Originally Posted by Loviatar
that level 20 armor if it can go over is reduced to starting area equipment and couldnt be sold anyway as it is customized.

and all the perfect million gold weapons are now worthless low level weapons in GW2.

JEFF STRAIN confirmed in an interview that the low level cap is gone and not simply a cosmetic change.

from the interview
you assume an awful lot. we don't know how the level cap works. we don't know how equipment works. for all we know level 100 could just be just as strong as level 20 is now ,just level 5x times as much (like get 1 attribute point per level instead of 5/10). Now before some fool quotes me out of context and tried to make me look stupid to further his own goals, I'm not saying thats how it will be. That is only one example of a possibility. What I am saying is that we simply do not know yet.
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Old Mar 28, 2007, 03:34 PM // 15:34   #1917
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Quote:
Originally Posted by Bysheon
No, you're not bashing my post. Relax.
To give you an idea of how important the chars is to many players, since you for some reason doesn't seem to understand that, I still remember a char I made in Sims, way back. His name was Heinz. He was a freakish, neat, hyperactive german guy, like a sexually frustrated Dr. Mengele, on crack. That was quite a long time ago and being a character in Sims he was very two-dimensional and stylized but I still remember and love everything about him – his appearance (pale and skinny with curly hair, dressed in black sunglasses, black gloves and a black rubber pork butcher's shop apron), his name and his personality. And I remember many other characters I’ve made - in different games or just by drawing and/or imagined them. You see, I enjoy making chars, as do many with me. And in an rpg the game itself is designed in such a way that customization and development of characters is more or less the very backbone (less in GW, where I think it’s fair to say that the storyline among with other aspects of the game such as PvP is about equally important, but nevertheless). Even though that’s more than enough reason to enable char transfer there are also other issues here, such as general continuity besides the storyline and online identity (guilds, game friends, and for some even community forum id). As I’ve stated before, char transfer should of course be the main premise when fantasizing on making a sequel to an rpg, and the epicenter of future brainstorming. Otherwise, just don’t. Anet devs know that of course, hence… it’s a slap in the face, to put it mildly. And as I said before, the fact that this often happens with these kind of games doesn’t make it ok.


But ok, about those details, just for arguments sake:

Names: I've never said that names has anything to do with gameplay. I don't think others have either. And no, transferring the chars name to an rpg sequel shouldn’t be the last thing we worry about, it should be the very first (see above).

Armors/weapons/items/pets: Transferable, you say. Good, should be.

Titles/quests/missions completed: Whether or not quests and missions has anything to do with gameplay is irrelevant. Personally I don’t care very much for titles per se, but I get those who do and think it’s a no brainer to accept that transferring this should go without saying (see above).

Face, hair, skin color & size model: Personally I could consider to accept a slightly different appearance. But again, I understand those who think it’s not even discussable (see above).

Level: Shouldn’t matter, you say. Well, I don’t really care about it either. As far as I know, seems like it will be a much higher max level in GW2 so being level 20 from the go would then just mean you have a little head start. I wouldn’t mind that, but I could also live with having to start from level 0, at least if it’ll be a level 20 like it is now, with higher levels just being more or less a cosmetic thing.

Gold/money: Transfer make sense, you say. So do I.


To sum I t up: I’ve answered your question above. Char transfer may be pointless to you and some players, but certainly not to others.
Before I say anything, I must apologize for failing to recognize how much of a hardcore RPG fan you were and still are.

When you said the Sims, I too had a similar experiences when I played FFXI awhile ago. Unlike GW, FFXI's gameplay did not encourage multi-char playing style (a side from storage), and death was a HUGE deal in the game. So, pretty much you can just imaging my only char and I spending over 100s of hours playing, fighting and dying as a team. So, that "bond" thing you were talking about, I can completely understand.

However, there were a few things you stated above that I did not get. For one thing, even if everyone had to create new chars, how would that ruined one's guild, online buddies and community forum id to the point of norecovery?

Guild: Would Anet really not allow guilds(name and the members) to be transfered? Comon now, it's the name of the game after all And even if it turns out that you can't transfer guilds, I don't see anything stoping the guild to just reform with the same people. AKA, manually transfer.

Online Friends: Same deal here. Nothing is stoping you from just re-adding them to your F list.

community forum id: This is not even a transferable issue.

I love RPGs, really, we all do. But if you think about it interms of role playing and real life; 100 years is a long time. During this time people change (interms of apprentice and mentally ), things change, groups disband even countries fallapart (guilds?). Besides, by playing as a child or a grandchild of your GW1 char, wouldn't you agree that is an unique and an intersting role playing experience in it's own way?

I don't think char transfer is pointless, or else I wouldn't be type all of these. But, it is not something that would stop me from playing GW2. I can understand you are upset about the char transfering issue, but dude, if this is the only reason why you will not be playing GW2...
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Old Mar 28, 2007, 03:57 PM // 15:57   #1918
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Quote:
Originally Posted by Miral
for... free? did you suddenly forget that each chapter has the full $50 USD price tag of a new game?
And did you suddenly forget you can still play your original Guild Wars once Guild Wars 2 comes out? You'll get your $50 worth (assuming you haven't already).

But it seems we've lost track of the original point, which is:

Why Characters Should Not Transfer to Guild Wars 2

1. It's a whole new game, with new graphics, new mechanics, etc. Coverting your old character to the new game would be colossal undertaking by Arena Net. Would you rather them undertake this tedious process for the millions of characters out there, or create new content?

2. What's the number one point to playing a game? To have fun. It won't be as fun to bring in your level 20 uber-character all maxed out into a brand new world, as opposed to creating a character from scratch and getting the thrill of starting a new game again.

Of course, that's just my opinion. But, I would like to know what you hope to accomplish by bringing your characters over? Will it honestly make for a better gaming experience?
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Old Mar 28, 2007, 03:58 PM // 15:58   #1919
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Gail, if u read this, can u give us some more infos about the PvP-part in GW2. It seems that the trend for GW1 and GW2 is more based arround PvE.

And what about the Global Titels. Can we transfere them on each char or will their be a restriction.

Last edited by Deaths; Mar 28, 2007 at 04:02 PM // 16:02..
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Old Mar 28, 2007, 04:00 PM // 16:00   #1920
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Quote:
Quote:
Originally Posted by Miral
you assume an awful lot. we don't know how the level cap works. we don't know how equipment works. for all we know level 100 could just be just as strong as level 20 is now ,just level 5x times as much (like get 1 attribute point per level instead of 5/10). Now before some fool quotes me out of context and tried to make me look stupid to further his own goals, I'm not saying thats how it will be. That is only one example of a possibility. What I am saying is that we simply do not know yet.
since you havent read either artilce yet i will fill you in.

quote JEFF SRTAIN on level cap interview

Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
as to being *cosmetic* they are introducing the SIDEKICK SYSTEM similar to COH which will allow a much more powerful high level player to sidekick a lower level player so people wont be left out due to level.

if the levels were cosmetic this system would not be needed but make your own deductions after reading what we already have
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